Abstractions

Mold pattern formation results in abstract images

Antonio Sánchez Chinchón aka Fronkenstein is a favorite producer of generative images. Here’s he’s created code for images from work on mold pattern formation and efforts to simulate those patterns by Sage Jenson so it’s a use of cellular automata to describe actual cellular travel. Jenson’s post “talks about a generative system called Physarum model, which simulates the evolution of a colony of extremely simple organisms that, under certain environmental conditions, result into complex behaviors”

From Jenson: “A simple 3-by-3 mean filter is applied to simulate diffusion of the particle trail, and then a multiplicative decay factor is applied to simulate trail dissipation over time. The diagram below describes the six sub-steps of a simulation tick:”

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Fronkenstein’s post provides several image examples running his code.

My images are completely derivative from the code created by Fronkenstein - still good fun as the images can vary from one to another quite a bit - i haven’t changed a line of code, which can be found here, just the run parameters to try different effects

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John Walker
John Walker

I eat too much. Probably shouldn’t have lead with that.

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